people complain about how jetpack is overpowered and slime is heavily t-sided. both might be true, so here's some concepts i thought of for a potential guard equipment shop to help them a bit.
1. get over here - cost: 2000
- single-use item that shoots out a chain or something from the guard, and pulls in whoever is being aimed at by them at 1000 hammer units/ps. if the guard isn't aiming at anyone upon activation, get over here is wasted and the guard cant use it for the rest of the round.
- the guard can press e to activate this, and it doesn't need to be in their active slot so the guard can have another item equipped
- deactivated once the prisoner gets within 500 hu of the guard, but the momentum carries so the prisoner is flung towards the guard at 1000 hu/ps
2. heavy armour - cost: 10000
- slows movement speed of the guard to 0.75
- gives 400HP
- once per map
- makes your playermodel grey or a unique colour unobtainable from the store so prisoners can identify which guard has heavy armour equipped
3. ejection seat - cost 2500
- single-use item that launches the guard in a random direction with y axis above 0 at 1000 hu/ps
- the guard can press e to activate this, and it doesn't need to be in their active slot so the guard can have another item equipped
- used to bail out of being rushed
4. healthshot - cost: 500
5. guard sense - cost: 15000
- glows all prisoners on the map red for 10 seconds, making them visible through walls
- once per map
- single-use item
- the guard can press e to activate this, and it doesn't need to be in their active slot so the guard can have another item equipped