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guard equipment concepts (wip)

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10 9 236
  • people complain about how jetpack is overpowered and slime is heavily t-sided. both might be true, so here's some concepts i thought of for a potential guard equipment shop to help them a bit.

    1. get over here - cost: 2000

    • single-use item that shoots out a chain or something from the guard, and pulls in whoever is being aimed at by them at 1000 hammer units/ps. if the guard isn't aiming at anyone upon activation, get over here is wasted and the guard cant use it for the rest of the round.
    • the guard can press e to activate this, and it doesn't need to be in their active slot so the guard can have another item equipped
    • deactivated once the prisoner gets within 500 hu of the guard, but the momentum carries so the prisoner is flung towards the guard at 1000 hu/ps

    2. heavy armour - cost: 10000

    • slows movement speed of the guard to 0.75
    • gives 400HP
    • once per map
    • makes your playermodel grey or a unique colour unobtainable from the store so prisoners can identify which guard has heavy armour equipped

    3. ejection seat - cost 2500

    • single-use item that launches the guard in a random direction with y axis above 0 at 1000 hu/ps
    • the guard can press e to activate this, and it doesn't need to be in their active slot so the guard can have another item equipped
    • used to bail out of being rushed

    4. healthshot - cost: 500

    • it's a healthshot lol

    5. guard sense - cost: 15000

    • glows all prisoners on the map red for 10 seconds, making them visible through walls
    • once per map
    • single-use item
    • the guard can press e to activate this, and it doesn't need to be in their active slot so the guard can have another item equipped
  • guard sense best idea for the 1v30 on la

  • My nigga howlze this isn’t a cartoon

  • Juggernaut for super vip's
    extra health / take less damage
    can only use certain weapons (negev,pb bizon, smgs, ect)
    makes some maps more achieveable

  • heavy armour and healthshot, the others would cost too make claude tokens

  • How would this work, say I purchase “guard sense” would I not accidentally use it interacting with a door since you say it would function off the E key.

  • bring back juggernaut

  • How would this work, say I purchase “guard sense” would I not accidentally use it interacting with a door since you say it would function off the E key.

    @Dustin2k Guard sense could toggle when CT is last remaining rather than being toggleable, although could be easily wasted? user discretion i suppose.

    I think having a juggernaut could be interesting, especially if priced correctly.

    get over here sounds fun but ultimately I think to easily abused, the admins have enough to handle on their hands /s

    Ejection seat would just be alot of fun I approve.

    All of these could be coded to secondary weapons given on spawn to avoid using E.

    I think the current store is boring and useless for guards. albeit not neccasary for the game, any improvement to make gameplay more interesting / balanced is good and I think this could be a step in the right direction.

  • How would this work, say I purchase “guard sense” would I not accidentally use it interacting with a door since you say it would function off the E key.

    @Dustin2k could be done with the ping button, not e.

  • +1