guard equipment concepts (wip)
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people complain about how jetpack is overpowered and slime is heavily t-sided. both might be true, so here's some concepts i thought of for a potential guard equipment shop to help them a bit.
1. get over here - cost: 2000
- single-use item that shoots out a chain or something from the guard, and pulls in whoever is being aimed at by them at 1000 hammer units/ps. if the guard isn't aiming at anyone upon activation, get over here is wasted and the guard cant use it for the rest of the round.
- the guard can press e to activate this, and it doesn't need to be in their active slot so the guard can have another item equipped
- deactivated once the prisoner gets within 500 hu of the guard, but the momentum carries so the prisoner is flung towards the guard at 1000 hu/ps
2. heavy armour - cost: 10000
- slows movement speed of the guard to 0.75
- gives 400HP
- once per map
- makes your playermodel grey or a unique colour unobtainable from the store so prisoners can identify which guard has heavy armour equipped
3. ejection seat - cost 2500
- single-use item that launches the guard in a random direction with y axis above 0 at 1000 hu/ps
- the guard can press e to activate this, and it doesn't need to be in their active slot so the guard can have another item equipped
- used to bail out of being rushed
4. healthshot - cost: 500
- it's a healthshot lol
5. guard sense - cost: 15000
- glows all prisoners on the map red for 10 seconds, making them visible through walls
- once per map
- single-use item
- the guard can press e to activate this, and it doesn't need to be in their active slot so the guard can have another item equipped
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heavy armour and healthshot, the others would cost too make claude tokens
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How would this work, say I purchase “guard sense” would I not accidentally use it interacting with a door since you say it would function off the E key.
@Dustin2k Guard sense could toggle when CT is last remaining rather than being toggleable, although could be easily wasted? user discretion i suppose.
I think having a juggernaut could be interesting, especially if priced correctly.
get over here sounds fun but ultimately I think to easily abused, the admins have enough to handle on their hands /s
Ejection seat would just be alot of fun I approve.
All of these could be coded to secondary weapons given on spawn to avoid using E.
I think the current store is boring and useless for guards. albeit not neccasary for the game, any improvement to make gameplay more interesting / balanced is good and I think this could be a step in the right direction.
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How would this work, say I purchase “guard sense” would I not accidentally use it interacting with a door since you say it would function off the E key.
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