add backstab rebel. just make it only be available to select as an option if the t is the last alive on their team if you have to, but lowkey it should just be able to work the same way the current rebel lr does.
if the system for backstabs only already exists as in the knife fight LR modifier, could it be used so that backstab rebel forces you (LR'ing T) to only take damage from backstabs, while CT's keep their weapons? (Allowing them to defend themselves against a normal rebeller LR). Same could possibly be extended to zeus rebel LR? (PLZPLZPLZ)
add an option to warden tools/change the current implementation entirely so that blinding the t's actually blinds them fully.
this seems to be issue map by map. on freedom final for instance it barely functions as a blind at all. not sure the cause.
if possible, make it so that objects like dodgeballs/wrecking balls/tables/soccer balls are able to be shot with guns and have the same physics applied to them as if they were knifed. allows for a bit more variety with those games.
map by map basis, most of the physics we have so far is mimicked by script which checks for a knife attack.
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