Loud Noises
-
I think there should be a way to alter the volume of beacons placed as I don't believe they are affected by any in game sound sliders.
I also think a slight unique sound should play when the current warden is killed to help alert CT's that action is needed.
-
great idea, warden killed sound is in the works too
-
Would like to add the shop kill sounds can be very loud too in a similar manner :-).
-
C C locked this topic
-
C C moved this topic from Suggestions
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login