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The Great Jetpack Nerf + ct limit

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  • So one of the biggest issues with the jetpack is the fact that there is no indication that someone owns one + is using it

    this can be solved by adding a jetpack model to the back of a playermodel, and when the jetpack is being used, the player gets highlighted since its nearly impossible to tell if they are using it.

    Also make CT 10 player max, more than 10 CTs is stupid

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  • jetpack is a luxury for those who play within the server and get to have an enjoyment of it, warden can say not to use jetpack if they so choose to. if they dont see someone using it then thats on them. putting a jetpack visual on someone is pointless as then no one will use it and thats basically like us removing it from the server. people that join and enjoy the community should get luxury things.

    CT player amount is something we have been keeping an eye on but to say to limit it to 10 with no actual rebuttal is crazy. there are still so many T wins its insane and needs balancing.

  • fuck jetpack off fuck small playermodels off fuck 2 person lr off!!!!!!!!!!!!!!!!!!

  • they also said that jesus was wrong so

  • we have had internal discussions about an indicator for jetpack, probably not like this but definitely something

  • it definitely needs at least some noise when its used, currently either a perfect rebel tool or get out of jail free card for map games with no drawbacks. doesnt feel healthy that its just a "is the ct paying attention" check in either of those scenarios.

  • jetpack is a luxury for those who play within the server and get to have an enjoyment of it, warden can say not to use jetpack if they so choose to. if they dont see someone using it then thats on them. putting a jetpack visual on someone is pointless as then no one will use it and thats basically like us removing it from the server. people that join and enjoy the community should get luxury things.

    CT player amount is something we have been keeping an eye on but to say to limit it to 10 with no actual rebuttal is crazy. there are still so many T wins its insane and needs balancing.

    @ZONE-X said:
    CT player amount is something we have been keeping an eye on but to say to limit it to 10 with no actual rebuttal is crazy. there are still so many T wins its insane and needs balancing.

    I do genuinely want to disagree here as i observe CT losses quite often. more than 10 CTs actually makes the game more prone to CT losses, each CT is basically a pinata full of weapons. when you have like 13+ CTs it only adds extra targets who have a gunroom worth of loadout on them, and not just that but you really do not need more than 10 CTs to manage a round and this has been proven, it gets chaotic when more than 10 CTs exist and it just adds more targets, if 3 dud CTs who typed !g for gits and shiggles who dont want to play the game seriously die to a cell glock or being knifed because the warden gave troll vague orders, now there are potentially 3 T's that have a full loadout of guns with 10 CTs remaining scrambling around. less CTs actually ends up being somewhat beneficial at that point

    But you do have to understand how genuinely unfair the jetpack is, the fact that owning one basically gets you out of having to face things that require genuine skill like near-impossible jumps while everyone else who doesn't own it has to suffer, paid or not the jetpack desperately needs to be nerfed in a way, even a small sound indicator. you cant just say "well just spot the person using a jetpack" in a pool of 20+ Ts in a compact space? seriously? dude it has NO indicator of when its being used or even if someone has one at all. it is going to cause issues

  • @ZONE-X said:
    CT player amount is something we have been keeping an eye on but to say to limit it to 10 with no actual rebuttal is crazy. there are still so many T wins its insane and needs balancing.

    I do genuinely want to disagree here as i observe CT losses quite often. more than 10 CTs actually makes the game more prone to CT losses, each CT is basically a pinata full of weapons. when you have like 13+ CTs it only adds extra targets who have a gunroom worth of loadout on them, and not just that but you really do not need more than 10 CTs to manage a round and this has been proven, it gets chaotic when more than 10 CTs exist and it just adds more targets, if 3 dud CTs who typed !g for gits and shiggles who dont want to play the game seriously die to a cell glock or being knifed because the warden gave troll vague orders, now there are potentially 3 T's that have a full loadout of guns with 10 CTs remaining scrambling around. less CTs actually ends up being somewhat beneficial at that point

    But you do have to understand how genuinely unfair the jetpack is, the fact that owning one basically gets you out of having to face things that require genuine skill like near-impossible jumps while everyone else who doesn't own it has to suffer, paid or not the jetpack desperately needs to be nerfed in a way, even a small sound indicator. you cant just say "well just spot the person using a jetpack" in a pool of 20+ Ts in a compact space? seriously? dude it has NO indicator of when its being used or even if someone has one at all. it is going to cause issues

    @Zeryan hey, i appreciate you replying back ❤

    I do see your point and agree to a degree. on another stand point there are alot of factors that go into it as it is a new server with some new to being CT so understandable there will be some balloon poppers. on top of that we have player count adjustments, hour count until someone can be put in CT, bad wardening by not warning/give enough time for other CTs to be made aware of the wardens plans. all these things are a factor. currently the server is at 50 player cap and that only got changed a week ago i think. we had it at 40 before that and 30 cap before that. we also had it at 1:4 ratio for CTs but the main CT players felt it was unfair so currently we are testing out 1:4 ratio >25 population & 1:3 ratio <25 population.
    by me going through all the variables within the realm of CTs, do you still feel 10 should be max or is it another thing we may need to look at & adjust? i would like to hear your thought ❤

    The reason I feel jetpacks dont need to change is I used to play on a server with jetpack & it had no sound. members of the community were happy with that as like I said it was a grind to get it and was rewarding and fun to use. you say its unfair but if it is more aware within the community then its alot easier to contain.
    If it is truly an issue to the point no round is run properly and also crazed then could lock it to VIP only (locks again if your VIP ends) or have it CT side only, sounds arent going to help if every T has jetpack. its early days rn.

  • @Zeryan hey, i appreciate you replying back ❤

    I do see your point and agree to a degree. on another stand point there are alot of factors that go into it as it is a new server with some new to being CT so understandable there will be some balloon poppers. on top of that we have player count adjustments, hour count until someone can be put in CT, bad wardening by not warning/give enough time for other CTs to be made aware of the wardens plans. all these things are a factor. currently the server is at 50 player cap and that only got changed a week ago i think. we had it at 40 before that and 30 cap before that. we also had it at 1:4 ratio for CTs but the main CT players felt it was unfair so currently we are testing out 1:4 ratio >25 population & 1:3 ratio <25 population.
    by me going through all the variables within the realm of CTs, do you still feel 10 should be max or is it another thing we may need to look at & adjust? i would like to hear your thought ❤

    The reason I feel jetpacks dont need to change is I used to play on a server with jetpack & it had no sound. members of the community were happy with that as like I said it was a grind to get it and was rewarding and fun to use. you say its unfair but if it is more aware within the community then its alot easier to contain.
    If it is truly an issue to the point no round is run properly and also crazed then could lock it to VIP only (locks again if your VIP ends) or have it CT side only, sounds arent going to help if every T has jetpack. its early days rn.

    @ZONE-X thanks for replying ❤

    at the moment the changes i suggested are not really THAT urgent or critical because i haven't witnessed the new server long enough to see how it feels compared to previous communities since these differences felt very alien to me, more than 10 CTs feels kind of bizzare because i feel like CT should only be class you are dedicated to playing, not a class to AFK on/barely play since skilled and focused CTs helps secure rounds instead of constant losses, it was significantly harder to secure a spot on CT in previous communities but now its as simple as winning the chat raffle command. im gonna see how the server goes when it has more than 10 CTs

    My main concern with the jetpack is mainly how it could encourage p2w, as a lot of wardens like making Ts do ridiculous jumps that require perfect bhops and precision so jetpack comes handy in that, i do think the jetpack adds an interesting dynamic to the server in those scenarios but when its almost impossible to tell if someone used a jetpack instead of playing with skill it becomes kind of lame because you can easily farm win points and LR's without requiring the amount of skill it takes to be last 2 without the jetpack after all the games, especially ones that require jumping. i really have to just see how it goes since the concept is so new to me

  • @ZONE-X thanks for replying ❤

    at the moment the changes i suggested are not really THAT urgent or critical because i haven't witnessed the new server long enough to see how it feels compared to previous communities since these differences felt very alien to me, more than 10 CTs feels kind of bizzare because i feel like CT should only be class you are dedicated to playing, not a class to AFK on/barely play since skilled and focused CTs helps secure rounds instead of constant losses, it was significantly harder to secure a spot on CT in previous communities but now its as simple as winning the chat raffle command. im gonna see how the server goes when it has more than 10 CTs

    My main concern with the jetpack is mainly how it could encourage p2w, as a lot of wardens like making Ts do ridiculous jumps that require perfect bhops and precision so jetpack comes handy in that, i do think the jetpack adds an interesting dynamic to the server in those scenarios but when its almost impossible to tell if someone used a jetpack instead of playing with skill it becomes kind of lame because you can easily farm win points and LR's without requiring the amount of skill it takes to be last 2 without the jetpack after all the games, especially ones that require jumping. i really have to just see how it goes since the concept is so new to me

    btw i dont know exactly how one obtains the jetpack whether its a vip item or point shop item

  • +1 jetpack is shit